Plus the camera is still god awful 16 years on. While the katamari becoming more cumbersome as it grows is logical (which, given how ridiculous this game is, an aspect of it being logical is a hilarious notion) it still becomes a chore to try and wield the thing around the maps, especially as you can get very stuck on some objects you think you can roll up but just aren’t quite there yet. There are collectables to dress your Prince up in, cousins to find that a second player can take control of in multiplayer and there’s an index of all the things you’ve rolled up to fill if you fancy scratching that nascent “gotta catch em all” itch.Īnd the problems the original game had are still there. Something akin to schadenfreude getting pleasure from their screams of misfortune and despair as they are consumed into your ever consuming sphere of detritus.Īnd that’s pretty much it. Quite unexpectedly, there’s a very visceral, vindictive emotion felt when you can go back for those people that you bounce off initially. And then going back when you’re large enough for the annoying things you couldn’t roll up. The main draw with Katamari Damacy’s gameplay is the puzzle of finding stuff to roll up in the correct order and avoiding stuff that you can’t. Throughout each level are creatures and people who you bounce off them because you aren’t large enough to roll them up and thus make you shed some of your precious cargo, as will running into objects larger than yourself. The levels start off relatively mundane with a household and a garden, but get progressively larger until you’re rolling up ferris wheels and buildings. Sometimes it’s to get a katamari as large as you can, or you have to get it to a predetermined size set by The King (arsehole) as quickly as you can, or you have to roll as many of a specific item as you can and so on. Starting off with tiny items such as mahjong tiles, drawing pins and pencil erasers you roll up progressively larger items until the time is up. The central conceit of rolling up junk to make stars, the twin stick ‘tank’ controls, the oddball story concerning a family going on holiday and their astronaut father that runs through it, it’s off its box in a genuinely endearing oddball way. There wasn’t, and isn’t, anything quite like Katamari Damacy. Or, more accurately, I remember how us peasant Europeans would be neglected by Namco Bandai and would have to wait until the sequels to get some primary coloured, ball rolling lunacy. Maybe.Īs I’m getting to the point where my eyesight is starting to give way and having hair a colour other than grey is now nothing but a distant memory I remember this game the first time round. There’s an allegory about the privilege of aging aristocracy and the younger successors inheriting a rotten legacy in here somewhere. You do this by taking a ball-like thing called a Katamari and rolling up progressively larger things so King Dickhead can put it into the sky as a star and take the adulation while you get to bask in the glow of a job well done, albeit one that garners you no thanks. You play the Prince who has been tasked with cleaning up after your dad, the King of All Cosmos, goes on a bender and destroys all the stars in the universe. It’s a game that almost defies explanation. If you’re a young ‘un you might not have heard of Katamari Damacy. I hated him in 2004 and I still hate him now. He’s irresponsible, he’s demeaning, he’s cruel, he’s a massive penis and I hate his guts.
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