![]() ![]() The successful raiding unit is returned to its starting space, except if it is an Indian unit. Their raid marker is then placed back on the zero space of the Raid track. That faction’s raid point marker is moved up the Raid track until it reaches the last space (8 raid points), at which time they are awarded a Victory Point. The raiding player is awarded raid points equal to the value printed on the enemy space. If successful, a Raid marker is placed on the space to denote that it cannot be raided again this year. If the raid fails, the unit returns to the space it started. It moves to an enemy space within range and rolls a die. Battles are direct confrontations between opposing forces and sieges against enemy fortifications.Įach raid requires a single light unit. Raids are hit-and-run operations against enemy towns and outposts intended to disrupt supplies rather than to destroy enemy units. Raids and BattlesĬonflict in the game is carried out using one of two methods: a raid or a battle. This is why this game is considered a simulation: the composition of the faction decks prevents players from exceeding the operational tempo they were able to perform. Thus, the type and number of symbols on all the cards in each deck represents the limiting factors of logistics and supply historically available to each side in the conflict. He used this data to determine the total number of APs each faction typically had in each year. Players simultaneously reveal their cards, and the player whose faction card has the highest initiative value as shown by the die symbol on the bottom of the card decides which player will go first.Īs the Designer’s notes explain, he researched all the operations (raids, major battles, sieges, etc.) carried out during the conflict. The French player not only draws a card for their faction, but also one from the Indian deck. Whichever card is not chosen, becomes the reserve card for the next action round. Then during each action round, players draw one card from their faction deck and secretly chooses to play either that card or the reserve card. At the start of each game, each player draws two cards from his faction deck, chooses one and discards the other. Outlined triangles are Indian AP’s and can only be used to move a single Indian unit or a stack of Indian units from the same Indian Nation.Īnother distinct feature of B&T versus other CDGs, is that rather than having a hand of 5 to 7 cards to choose from, in B&T players are choosing between one of only two cards. Solid squares are Army APs and can move a stack composed of any unit type, while solid triangles are Light APs and can only move stacks composed of light units. Unit TypesĮach shape (i.e., AP) allows the player to move a stack of units. In addition to light units and brigades, there are round units that represent forts, artillery, and fleets, as well as small square units for notable commanders who fought in the conflict. The game also makes a distinction between Metropolitan brigades (French and British regulars) and non-Metropolitan brigades (British Colonials and French Canadiens). ![]() ![]() They move slower than light units and are limited to roads and highways. Brigades represent regular army troops who were much better equipped and trained than light units and contain 1500 men. Light units represent a force of about 300 men that can move faster than regular troops. Sample British (red), French (blue) and Indian (green) action cards. These shapes represent Action Points (APs) and correspond to the two main types of units in the games: triangles for light units and squares for brigades. Each faction card contains geometric shapes, either triangles, squares, or both. Players decide whether to use the card for the event or for its ops value (or sometimes both) to move units, put down control markers, bring in reinforcements, etc. Most card-driven games use cards that include an event in text and an operations (or ops) value. Regardless, the French & Indian War eventually led to Britain becoming the world’s predominant colonial power and laid the foundations for the American Revolution. By this time the war in North America was, to a certain extent, a sideshow of this wider war. Two years after it began, the war expanded into a much larger conflict known as the Seven Years War. It began in 1754 and did not officially end until 1763. Rodrigue has had a lifelong interest in the French & Indian War and is even a reenactor who performs regularly at such notable locales as Fort Ticonderoga (or Fort Carillon as it was first named by the French).Īlthough Native Americans fought on both sides, the British colonists named the war after their opponents. Released in 2021 by GMT Games, Bayonets & Tomahawks (or B&T for short) is a simulation of the French & Indian War from first-time designer Marc Rodrigue. ![]()
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